This is a post apocalypse town for the low poly mobile game. This town is one of the few safe places which could stand from constant zombie attacks. Our hero was just a forester who was living his quite cozy life in the woods until The Day Z had come. In this game he will meet a lot of new people (some of them become his friends), complete multiple quests, investigate causes of contamination, know the history of the town and it's citizens, and, of course, will kill countless number of zombies.
in this work I used Blender for changing some models and creating new ones. Adobe Illustrator I used for UI. I'm not a specialist in UI so here is my vision. Didn't want to use ready elements. Level was gathered together in Unity. I used URP render pipeline here, baked light maps, set up some visual effectes, post processing elements, light probes and optimization tools such as LOD groups, occlusion culling, static and dynamic batching. UI elements were set up with Canvas.
Thanks to:
– Synty Studios for their wonderful models;
– Alexander Ameye for his stylized URP water shader;
– GameDev Blueprint youtube channel for their free Flickering light script. I'm not a programmer and it was very helpful for me.
Light probes test